Battlestar Galactica Deadlock Wiki
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What it lacks in speed, it makes up with its constant presence and firepower on the battlefield.
 
What it lacks in speed, it makes up with its constant presence and firepower on the battlefield.
   
==== Description ====
+
=== Description ===
 
[[File:Adamant Broadside.JPG|thumb|The Adamant's small caliber broadside creates a limited but reliable stream of damage.]]
 
[[File:Adamant Broadside.JPG|thumb|The Adamant's small caliber broadside creates a limited but reliable stream of damage.]]
  +
The Adamant is very much a "jack of all trades" vessel: housing a hanger for a squadron, a set of torpedo tubes for munitions, strong armour for its size and significant firepower to match. This allows the Adamant to fill a lot of roles and be useful in almost any battle.
In an early war situation where only escort-class vessels are available, the Adamant [[Ship classes|ship class]] will fulfil the role of a "ship of the line", as it is the first and cheapest Colonial ship with an entirely broadside configuration.
 
   
  +
Despite being one of the smaller and cheaper vessels in the game, it boasts greater total armour than a Phobos or a Ranger putting it almost on par with a Revenant. This means it can stick around and keep fighting when many other vessels would tap out, even some that are considered superior.
Though its armaments are all small calibre, their number and accuracy make it capable of a respectable damage output. In large fleets, the Adamant makes a good fire-support vessel, dealing a steady stream of accurate damage on an aggressive posture, often able to go overlooked by robotic enemies preoccupied with larger targets.
 
   
  +
While the Adamant does have the capability of supporting a fleet in many ways, it does suffer in a few aspects, specifically its firepower. While it is significant, it is not enough to hold any reasonable enemies at bay. This along with the munitions; which are on par for the slowest reload time, means one Adamant on it's own will quickly be overpowered by other vessels of superior weaponry.
The Adamant's long ordnance reload time make it relatively ineffective as a missile boat, but it can be useful as a platform to deploy a nuclear warhead or a small number of support ordnance (e.g. PCMs) without taking up a slot on a larger vessel.
 
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[[File:Adamant.jpg|thumb|265x265px]]
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  +
=== Strategies ===
  +
Adamant's are strong enough to hold their own in a melee alongside gunships and Battlestars and this should be exploited whenever possible to make your firing lines just that much more powerful.
  +
  +
If your tactics involve having a long range missile/torpedo flotilla besieging the enemy, the Adamant makes for a very good escort ship; having a squadron slot to use defensively with Vipers or Sweepers and being able to tank counter munitions.
  +
  +
Having one of the slowest munitions reload times means that if you have other, faster loading ships in your fleet then consider putting any less often used/specialized munitions on the Adamant, as you won't end up wasting the potential damage output of a faster loading vessel with torpedoes or missiles.
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=== Stats ===
 
{| class="article-table"
  +
|+'''Weaponry'''
  +
!Sector
  +
!Armament
  +
!Fire rate
  +
!Accuracy
  +
!Damage
 
|-
  +
|Broadsides
  +
|Light Turret (4 per side)
  +
|High
  +
|Medium
  +
|0.5
 
|}
  +
{| class="article-table"
 
|+'''Armour'''
 
!Hull
  +
!Fore
  +
!Port
  +
!Star
  +
!Aft
  +
!Dorsal
  +
!Ventral
  +
!Total
 
|-
 
|80
 
|30
 
|60
 
|60
 
|60
  +
|60
 
|45
  +
|395
 
|}
 
{| class="article-table"
 
{| class="article-table"
 
!Ordnance
 
!Ordnance
 
!Capacity
 
!Capacity
  +
!Stats
 
|-
 
|-
 
|Munitions
 
|Munitions
 
|1 launcher
 
|1 launcher
  +
|4 turn reload
 
|-
 
|-
 
|Hangar
 
|Hangar
 
|1 squadron
 
|1 squadron
  +
|<nowiki>+20 evade</nowiki>
|}
 
{| class="article-table"
 
!
 
!Armour
 
!
 
|-
 
|
 
|Top
 
60
 
|
 
|-
 
|Rear
 
60
 
|Side
 
60
 
 
Hull
 
 
80
 
|Front
 
30
 
|-
 
|
 
|Bottom
 
45
 
|
 
 
|}
 
|}
 
{| class="article-table"
 
{| class="article-table"

Latest revision as of 12:29, 23 August 2019

Canon

Designed by Sinon Quade a decade before the start of the Cylon War, the Adamant carrier and cruiser combo has become the cornerstone of many Colonial fleet groups.

What it lacks in speed, it makes up with its constant presence and firepower on the battlefield.

Description

Adamant Broadside

The Adamant's small caliber broadside creates a limited but reliable stream of damage.

The Adamant is very much a "jack of all trades" vessel: housing a hanger for a squadron, a set of torpedo tubes for munitions, strong armour for its size and significant firepower to match. This allows the Adamant to fill a lot of roles and be useful in almost any battle.

Despite being one of the smaller and cheaper vessels in the game, it boasts greater total armour than a Phobos or a Ranger putting it almost on par with a Revenant. This means it can stick around and keep fighting when many other vessels would tap out, even some that are considered superior.

While the Adamant does have the capability of supporting a fleet in many ways, it does suffer in a few aspects, specifically its firepower. While it is significant, it is not enough to hold any reasonable enemies at bay. This along with the munitions; which are on par for the slowest reload time, means one Adamant on it's own will quickly be overpowered by other vessels of superior weaponry.

Adamant

Strategies

Adamant's are strong enough to hold their own in a melee alongside gunships and Battlestars and this should be exploited whenever possible to make your firing lines just that much more powerful.

If your tactics involve having a long range missile/torpedo flotilla besieging the enemy, the Adamant makes for a very good escort ship; having a squadron slot to use defensively with Vipers or Sweepers and being able to tank counter munitions.

Having one of the slowest munitions reload times means that if you have other, faster loading ships in your fleet then consider putting any less often used/specialized munitions on the Adamant, as you won't end up wasting the potential damage output of a faster loading vessel with torpedoes or missiles.

Stats

Weaponry
Sector Armament Fire rate Accuracy Damage
Broadsides Light Turret (4 per side) High Medium 0.5
Armour
Hull Fore Port Star Aft Dorsal Ventral Total
80 30 60 60 60 60 45 395
Ordnance Capacity Stats
Munitions 1 launcher 4 turn reload
Hangar 1 squadron +20 evade
Metric Capability
DRADIS range (m) 5000
FTL cooldown (turns) 3
Speed (m/s) 128
Turn rate 60
Size class 3
Munition reload time (turns) 4
Fleet points 750
Normal build time (turns) 3
Normal build cost (tylium) 180
Rush cost (tylium) 750