Canon[]
The Minotaur warship is a testament to the pragmatic nature of the Aerilan people; you build a ship, give it plenty of armor, and fit every other spare inch with guns.
It is a cost-effective fixture for fleet groups looking to bulk up their firepower.
Description[]
Fractionally larger, less agile and more expensive (though needing less fleet capacity) than the Ranger cruiser, the Minotaur carries no guided weapons or hangar bays, and specializes only in heavy gunfire.
The Minotaur has significant fixed firepower both ahead and to the sides; as is commonly the case in Colonial design, the forward fixed guns are of heavier caliber.
Even the Minotaur's defensive marine complement is small for a vessel of its size. The Minotaur can fire downwards, but like most Colonial heavy warships, it prefers to be lower than its targets, so that it can bring its primary dorsal heavy armament to bear.
Sector | Armament | Position |
Range |
Fire Rate |
Accuracy | Damage | Number |
---|---|---|---|---|---|---|---|
Front | Heavy Turret | Upper Prow | 5.25km | Very low | Low | 2 | 2 |
Top | Heavy Turret | Dorsal | 5.25km | Very low | Low | 2 | 6 |
Bottom | Heavy Turret | Lower Prow | 5.25km | Very low | Low | 2 | 2 |
Broadsides | Light Turret | Upper Broadsides | 5.25km | High | Medium | 0.4 | 6 |
Munitions | 0 |
Advantages | Penalties |
---|---|
Turret range,
Turret accuracy |
Marine strength |
Armour | ||
---|---|---|
Top
60 |
||
Rear
45 |
Side
75 Hull 105 |
Front
60 |
Bottom
75 |
Metric | Capability |
---|---|
DRADIS range (m) | 5000 |
FTL cooldown (turns) | 3 |
Speed (m/s) | 130 |
Turn rate (degrees/?) | 60 |
Size class | 3 |
Munition reload time (turns) | n/a |
Fleet points | 900 |
Normal build time (turns) | 3 |
Normal build cost (tylium) | 375 |
Rush cost (tylium) | 900 |
Generation | V |
Blueprint Cost (Requisition) | 1150 |